MINI-REVIEW: Devil May Cry 1 & 2 (Nintendo Switch)

In the interest of getting things warmed up again, I am reviewing the classic PS2 action games re-releases. Devil May Cry has been around a while, and if you have played them you’d be in good company as the series has continued from strength to strength in quality and popularity. One of my favourite game series’ is Bayonetta, which clearly takes influence from Devil May Cry’s bombastic, action style, though I would argue improves upon it. I played these over the Christmas break and am finally playing 3 as well. Anyway, enough waffle, here’s my verdict:

Game: Devil May Cry
Genre: Action
System: Switch
Developer/ Publisher: Capcom
Age Rating: 
EU: 16+| USA17+
Price
: €19,99 | £15.99 | $19.99
Release Date: 25th June 2019

See the series roots in this occasionally tough by enjoyable trip through a demonic castle as Dante. The game starts with a limited repertoire that slowly branches out with investment in new abilities and acquiring new weapons. The game feels a little primitive for the given genre, but as you master the tighter mechanics it becomes a lot more enjoyable. There is a puzzle element to the series that of course is in play here, though most are hardly head scratching in difficulty as simply wandering around will usually lead you to the solution. The story is pure early-00’s cheese, but that’s not why you’re playing anyway 8/10

Game: Devil May Cry 2
Genre: Action
System: Switch
Developer/ Publisher: Capcom
Age Rating: 
EU: 16+| USA17+
Price
: €19,99 | £15.99 | $19.99
Release Date: 19th September 2019

The next game in the series makes a few improvements to gameplay but retains the originals choppy, over the top cutscenes, dark location sprawling and simple puzzling. Joining Dante is Lucia, who has her own storyline that intertwines with his. Unfortunately the story is a little on the short side, but the tightness of the gameplay invites you to hone your ability and return to each chapter to better your rank or challenge the higher difficulties. The improvements to the Devil Trigger feature that allow you to customise your transformation to suit your style is a nice touch. We’re not reinventing the wheel here, but definitely showcasing the series’ strengths of gameplay and replayability 8/10

FEATURE: What’s Going On?

Time to write something to flex my fingers out after such a long hiatus from blogging. This time my post is about the various games I have on the go, ones that I have started and plan to finish, at some point. This might be a feeling you are familiar with, for me it’s usually a case where I have a few hours to start something fresh but then that solid window of time fails to rematerialise for some time. Then when the time comes you find yourself torn between dipping back in, re-figuring out the gameplay and pressing on. Or starting something else perhaps already in your library waiting to be played, or a new game you’ve had your eyes on. My list continues to grow but here’s the most recent titles that have fallen onto my wall of shame:

Devil May Cry 3: Special Edition (Switch)
Around Christmas I had a two week break whereby my workplace shuts for the holidays, perfect time to play something I had wanted to for a long while. So I downloaded Devil May Cry 1 & 2, thoroughly enjoyed them and awaited the time where 3 would come on offer so I continue my journey through the series. A few weeks back that time finally came and since I have been dipping in and out of it where possible. I’m even enjoying the game, but with kids, work and time with my wife all demanding my time it’s threatening to fade into the background like so many others.

Great games though, the freestyle mode in DMC3 was a master stroke from the team in charge of enhancing this version.

Legend Of Zelda: Twilight Princess HD (Wii U)
Ah yes, with a sparse remake of Skyward Sword having landed on Switch, I had the sudden urge to replay my favourite game in the series. I dusted off my Wii U (despite it still being at my desk) plugged it back in and jumped off from an ancient save. I was post-forest temple so I was past the slowest portion of the game and able to press on through the more enjoyable moments. This playthrough was meant to be a simple jaunt through the story but I have been slowly clearing the additional quests. I have played the game so much historically that it is very easy for me to play and enjoy so its had the most time from me recently, so much so I’m due to finish it yet again soon.

I really hope it gets a release on Switch alongside the other HD Wii U ports, the portability would be yet another jewel in this fantastic games crown.

Persona 4 Golden (PC)
This was a gift from a good buddy back in May 2020. I was very much intrigued by the increasingly popular JRPG series, but yet to step foot despite my friends insistence on this game in particulars promising experience. Finally back in April during some surprise furlough I broke the seal and managed to steadily plod through the first major portion of this game. It felt like a lot to manage at first but I soon got the hang of things. There’s so much to consider and enjoy during your school year, especially as a absorbing and intriguing plot unfolds. However when I had to go back to work I immediately fell off and have yet to return 3 months later.

The biggest hurdle is knowing I need a solid few hours to play at a time whereby the first attempt will definitely involve reacclimatising to my characters progress. But it was a lot of fun, and I would love to do right by my friends generous gesture of sending it to me.

Other titles in my backlog include: Super Mario Odyssey (Collecting all Moons), Hyrule Warriors: Definitive Edition (Adventure Mode), Final Fantasy VIII (First Playthrough), Sonic Rush Adventure (Playing on a DS Emulator for the first time) and many more! It can be hard being a gamer Dad trying to balance my personal life with my passion, but I can’t expect much more when I always try to prioritise family. Thanks for lending your ear to my take on a very common plight ❤

PLAYER REVIEW: Animal Crossing: New Horizons (Switch)

Starfall Starting Map

Almost 3 months on since release, I have been playing Animal Crossing almost every single day without fail. It’s been hard to summon the will to write up a formal review about it despite playing it since release, as it is of course well covered by the gaming community at large. Nevertheless I wanted to compile my thoughts here, I will also be condensing them into my usual review format as to not ramble on too long about a game I was already highly biased in favour for to begin with.

That said, what with all my own personal ideas of what would formulate both personal and critically good additions to the formula meant I attempted to enter this game with as neutral a stance as possible. After all, there is always room for improvement, and in this games case that is still the precedent.

Island Select

Story – Island Living

Before beginning your journey to you new island paradise, New Horizons kicks off by allowing you to create a base look for your character. While speaking to Timmy and Tommy Nook, you then decide on the base look for your island and jet off to see it in person. During the flight a neat little cutscene plays in the style of a travel advert that illustrates the potential of your island getaway. The game continues uncharacteristically along a narrow narrative whereby you live out the first day and evening of island life with Tom Nook, his nephews and your first couple of villagers. In this charming segment, you can set locations for yours and your villagers tents, get to know the land and top it all off with a sweet little ceremony by the fire whereby you then get to name the island before heading off to bed, From here the game then resumes in the usual fashion, bound by the real world’s time as set on your Nintendo Switch. I loved having this soft launch into the game, especially as it meant getting to play as soon as the game launched and not having features restricted due to the night time hours.

From there, you then begin island life fully with Tom Nook giving you valuable instructions that teach you the games core mechanics such as crafting, raising money and customising your landscape. While you are initially restricted to the portion of the island connected to your airport, you are soon leaping over the rivers using the new pole vault tool. When you finally progress a sufficient amount and learn about everything island life has to offer, Nooks tent transforms into the Town Hall and then the more traditional Animal Crossing experience sets in. Some may berate the restrictive nature of the first week on island time, but I really appreciated how nicely it portions out the games inner workings, making them easier to learn and utilise. It’s something Animal Crossing does above most life-sims which I feel stops you from getting too lost in the possibilities. The moment the town hall is built and the island ambience changes to the catchy traditional Animal Crossing OST was a wonderful touch!

Town Hall

Gameplay – Town Representative at your service!

Unlike villager, housemate or mayor, your new role in New Horizons is Town Representative. This essentially covers all your roles from New Leaf, but leaves the admin firmly in the hands of Tom Nook and later Isabelle which makes more sense in a world where the central individual can be asleep for months on end and inevitably eternally (ooooh haha). The big new hook in this game – building upon the foundations laid out in Pocket Camp – is the ability to craft furniture from materials that spawn in many forms all around your island. Not only can you craft, you can also customise them in many ways and place them anywhere in the gameworld with little exception. Condensing many features into this system was a master stroke, and while there are some UI niggles that the community have consistently expressed, I think overall it has been created brilliantly.

There are several goals within the game that you may set yourself. As the game is technically open ended, this is something you’ll likely do at one point or another as your interest eventually wanes and other games demand your attention. You can raise money to pay Nook and upgrade your home from humble tent to a multi-floored, spacious maison. Isabelle encourages you to decorate and make meaningful additions to the islands environment which contribute to the islands overall rating. You can fill your encyclopedia by capturing the various bugs and fish that appear in town at various times of day at various times of the year. You can also ensure you are donating them to the Museum to create a physical showcase of your determination.

Perhaps most importantly, in-game you now have a Smartphone – dubbed Nook Phone – that visually houses several of the games mechanics such as crafting recipes, design creation, the encyclopedia amongst other things. Atop this impressive selection is the Nook Miles app. Combining the goals system from Pocket Camp and the badges/meow coupons from New Leaf then building upon them. By performing in game tasks both simple and obscure, you can amass Nook Miles which then can be exchanged for several premium items, recipes and clothing. They’re also required for you to be able to purchase Nook Tickets that allow you to fly to a variety of abandoned islands on which you can harvest additional materials and meet new villagers.

So far the game has been entertaining enough to capture my attention for just shy of 3 months. I will surely be returning regularly for most of the first year to collect the creatures that will appear later in the year and partake in the regular updates Nintendo have been distributing. The events in this game after all have been distributed via update. While I retain reservations of this method as it restricts the base product, it has proven largely fruitful, though the events have varied from substantial (Easter / Egg Day) to disappointing (Stamp Rally).

Star Cinema

Audio / Visual – One Of The Best Looking Games on Switch

It might not boast deeply realistic environments, but New Horizons is another masterclass in what artistic direction can achieve. The gorgeously smooth and colourful world is a joy to observe and interact with. The game imitates reality much more closely than its predecessors but still through and through boasts the wondrous Animal Crossing universe’ charm. The beginning of the game, again, sees you spend a week with the deserted island full of nothing but the sounds of the wind and the tides. While they can still be heard later on below the chirpy soundtrack, nothing beats the feeling the game generates at the very beginning. It helps to illustrate just how far you progress as your island transforms into a built up dream destination.

In my projections for this game, I envisioned a jump to the world being fully realised past its forced perspective roots into a fully-3D experience. While I respect the artistic direction the game retains, and how well it is executed, as time goes on this still remains a growing disappointment for me, especially on the ever-improving hardware the series expands onto. What has been sweet about this game, is that for millions of players it has provided a comforting backdop to the real world struggles that have emerged as the game released. As we battle an ever-prevalent pandemic and challenge the deep systemic social issues plaguing the world, we’ve had somewhere to come to escape to for even just a moment. The timing of this games appearance I’m sure has played a vital role in its success, it has been great this time around to watch the community produce so many memes, video content and snapshots of their creations thanks to the prevalence of social media as opposed to when New Leaf was released.

Rock Zone

Value & Replayability – Loads to play, more on the way!

Animal Crossing games by design are made to capture your attention for long periods of time. With the periodic changing of the critters and the events that sign post the passing of time, after a certain point your regular play is replaced by infrequent visits to continue building upon your hard earned successes. Typically I have found after a year at most, that’s when you will likely put down Animal Crossing until such a time you want to revisit or begin the charming journey anew. Nintendo are seemingly trying to improve things this time around by allowing the creators to periodically add events that will offer unique experiences each time instead of repeating the same events each year. Pocket Camp did a promising job in creating unique and engaging events, and while the events added to New Horizons have been a mixed bag, it does generate a lasting curiosity to eagerly anticipate each new update.

As well as events, the development team have been actively addressing bugs in the game too, namely duping glitches. But hopefully this too will soon produce remedies to several common complaints that players have expressed, such as niggles with the UI wishing them to eliminate and streamline repetitive functions such as crafting and purchasing multiples of things. Overall though, New Horizons continues to bear the potential to maintain your interest in at least a semi-regular fashion for months in ways that so many games have yet to imitate.

Gold Balloon

Conclusion – Paradise Found!

I can confidently say after my extended play test that Animal Crossing: New Horizons is a brilliant game, well worthy of your time and deserving of its runaway success. It is easily one of the best and most worthwhile titles on the Switch, providing hours and hours of enjoyment to all players. While there remains small issues that the community at large have been addressing en masse such as restrictions to Cloud Saving, one island per Switch and the niggly flaws in the UI. Overall this is comfortably the penultimate Animal Crossing experience and a must own title for the Nintendo Switch.

9.5/10

REVIEWS: All Recent Reviews

TBA Reviews

Hello, I have written quite a few reviews as of late thanks to the guys over at Ladies Gamers I was in the habit of posting them here simultaneously as Mini-Reviews but have neglected that for a while. As with my Return Road feed dump below I want to do the same for my reviews so that, again, all my content is in one place. Here we go!

Game: Assault Android Cactus+
Genre: Action Shooter
System: Switch, PS4. PC & Xbox
Developer/ Publisher: Witchbeam| Stride PR
Age Rating: 
EU: 7+| USA: 10+
Price
: €19,99 | £17.99 | $19.99
Release Date: 8th March 2019

Full review here!

I had fun with this game, it is a brief but tightly knit package. It was easy to pick up and play, a welcome challenge that was fun to practice toward and it has solid replay value. That said, I still struggle with whether the game is particularly memorable. Its characters and setting feel un-unique, but at the very least it’s definitely a well made game.

Lapis x Labyrinth review

Game: Lapis X Labyrinth
Genre: Dungeon Crawler / RPG
System: Nintendo Switch (also on PS4)
Developer/ Publisher: Nippon Ichi Software | NIS America
Age Rating: 
EU: 7+| USA: 10+
Price
: €29.99 | £26.99 | $29.99
Release Date: 31st May 2019

Full review here!

The game is fun to play, there are some good ideas and it’s a very well built piece of software. It’s good looks and feel however are dampened by its unchallenging difficulty, shallow gameplay and lack of anything more meaningful. It’s a collection of good ideas that unfortunately fall short of the mark.

If however, a bright, cheerful and easy to grasp dungeon crawler is your thing, then look no further.

Crystal Crisis review LadiesGamers.com

Game: Crystal Crisis
Genre: Puzzle Fighter
System: Nintendo Switch (also on PS4)
Developer/ Publisher: Nicalis
Age Rating: 
EU: 7+| USA: 10+
Price
: €29,99 | £26.99 | $29.99
Release Date: 28th May 2019

Full review here!

I personally found this game really difficult to play. While I have no major complaints about it, I suppose that left it as a very average experience for me. I feel an invested fan of the genre may garner more value from its solid package. For me alas, it did nothing to turn my head or capture any lasting interest. I give it a thumbs up as a well made game, but it sadly wasn’t for me.

Scrap LadiesGamers.com

Game: Scrap
GenrePlatformer
System: Nintendo Switch (also on iOS)
Developer| PublisherWoodland Games | Ultimate Games
Price: USA $4.99| UK £4.49| EU €4.99
Age Rating: EU 3+| USA E
Release Date: 21st June 2019

Full review here!

Like the game, my review is a little briefDespite being short however, the game provided a satisfying challenge and is a robustly designed packageAnyone interested in a game thats challengewon’t consume hours upon hours look no further.

The irony curtain LadiesGamers

Game: Irony Curtain
Genre: Point & Click
System: Nintendo Switch (also on Steam)
Developer| Publisher: Artifex Mundi | Artifex Mundi
Price: USA $19.99| UK £17.99| EU €19.99
Age Rating: EU 16+| USA T
Release Date: 27th June 2019

Full review here!

Irony Curtain is a well thought out and comedic caricature of its subject matter. The game is simple and fun to play and provides that satisfying feeling you get through solving puzzles and exploring your surroundings. The experience and depth of the games message may be somewhat lacking, but the games solid design allows this to be forgiven. It was fun to play from start to finish, however brief.

Thanks for reading!

FEATURE: My Return Road

TBA Return Road.png

As per my previous post, I have continued writing a semi-regular series over at Ladies Gamers documenting my playthrough of games I already own but have yet to complete. Below is all the content I have created thus far, so it may be documented here on my own blog;

Update #1:

Howdy folks, a little while ago I posted about returning to some unfinished Switch games of mine. Well since, between work and my review of Black Paradox, I have made some headway with Zelda: Breath Of The Wild. Check out the stats below:

Shrine Quests: 19/42 >> 31/42 (+12)
Side Quests: 27/77 >> 31/77 (+4)
Shrines: 72/120 >> 85/120 (+13)
Korok Seeds: 88/900 >> 157/900 (+69)

Inventive ways to hid Korok Seeds

As you can see, my most significant improvement would be with Korok Seeds. Dotted all over the world, I have been using the main map to stop and scope points of interest so that I can drop in and find some more of the cheeky critters. It’s amazing just how many different ways and new spins they devised for uncovering them.

Shrines….talk to everyone

The majority of my new Shrines have been ones unlocked after a NPC-prompted errand. A good way of discovering them is to return to towns, stables and other significant landmarks and talk to everyone. The same goes for the mostly generic side-quests, though I still intend to clear them all. Considering I only have 9 mission related Shrines to find, I’m baffled on how I’m going to find the rest as my travels thus far have mostly eliminated the more obvious ones.

But that’s it for now, hopefully next post I will be finishing up and setting the goals for my next game. There’s still so much to find and discover, all before the DLC too! It’s been fun returning to Hyrule’s most impressive illustration yet!

Update #2:

Well, I finally did it. After an additional 40+ hours I have finally cleared every one of Zelda’s original Shrines and Side Quests. It became very addictive scouring the map using the Shrine radar and discovering areas I had missed the first time. It really illustrated how deep the game was designed and I highly recommend getting lost as there are so many neat details to discover. The characters too are charming and quite humorous in dishing out side quests which make clever use of the games deeper mechanisms.

So what’s next on my return road? Well, alongside my review commitments and possibly some other new games on my horizon, my original plan was to persevere with the Crash Bandicoot trilogy. When I last left the games, I was part way through the second one. I really enjoy Crash, a big difference in the rebuilds however is the modified physics. The originals tied its cartoony characters and settings with an equally wacky physics engine. The games were still tricky, but it was fun to play too. That’s not to say the remakes aren’t fun to play, but they are different.

The remakes are good, they are amazingly remade and true to their roots. Having Crash on a Nintendo console was previously unheard of so it’s a big deal. My key goal this time will simply be to finish the stories of 2 & 3. There are additional challenges in the form of collecting every box and beating the clock, but simply finishing is a challenge in itself so that’s my target. Until next time!

Update #3:

I can announce that has indeed happened and I have finished up the second games story! This involved playing each level through to the finish and defeating the final boss. There still remains the additional challenges such as destroying all boxes in each level and the time attack modes. But the difficulty of simply clearing the game has been enough for me until the future where I may return again. For now it’s time to move on to the third and final game in the trilogy.

Clearing the story mode in the third game

My memories of Crash Bandicoot 3 are hazy. I played the first game the most and almost none of the second as a kid. The third I played a little more, but my copy was misplaced so like the second it will mostly feel all new.

The original trilogy contains a consistently challenging experience that’s satisfying to overcome. Deaths are comical, and though lives and the dreaded Game Over screen exist, the game quickly allows you to return to each level until you succeed. My goal here again, is to simply clear through the story mode and defeat the final boss. I look forward to catching up here again upon completion where I will reveal my next step on my return road journey, wish me luck!

Update #4:

It’s time again for another walk down my Return Road. Since completing Crash Bandicoot 2, I was to finish the trilogy and move on again to another game from within my back catalogue. Since then, I have indeed finished Crash 3. While playing I also downloaded Dragon Ball Fighter Z and also chose to move onto Hyrule Warriors!

Finishing Crash

Like the first 2 games, Crash Bandicoot 3: Warped is a challenging run across many levels and fights against bosses. It may just be my experience with the formula, but I found the third game the easiest of the bunch. Still tricky in places, but the challenge of collecting all the boxes, finding secret paths and gems was certainly simpler. Not that I’m complaining either as I managed to steadily breeze through the story before getting too frustrated which is what happened initially with the earlier titles.

Atop the more pleasing difficulty level, there are also the stages that require flying a plane or driving a motorbike which I thoroughly enjoyed. Though I still prefer the design choices and challenge of the original Crash, I’d say the third game is most certainly a close second. The value for money with the trilogy is well worth it, and even if you haven’t played Crash before there’s no better time to adopt the comical yet challenging platformers.

Revisiting Hyrule

Hyrule Warriors isn’t my first stop to Hyrule during this feature. For those unfamiliar, Hyrule Warriors borrows characters and settings from the Zelda series and wraps it around the well established Dynasty Warriors combat and gameplay formula. Originally released on Wii U and eventually 3DS, the Switch version contains all original and bonus DLC content in one place. I personally find this fast paced, action orientated game a huge breath of fresh air to the often slower Zelda gameplay.

My original goal at this stop was to simply complete the main story campaign. I was part way through the additional Wind Waker segment, so I wound up with only 3 campaigns to clear. Now that that’s done, I plan to stick around awhile to dabble with some of the other facets of the game. There is still Adventure Mode where you choose tiles from a map that mirrors the overworld from the original Zelda. Each tile is a campaign with its own rules and outline, upon completion of which you can earn weapons and materials which I believe are different than to those found in Story Mode.

There are LOADS of characters in the game as well who can level up and wield a variety of weapons which can also be improved. As well as Story and Adventure, there are even more modes that provide various other challenges. I’ll be happily plugging away at those until I’m ready to move on again to my next stop.

What Lies Beyond?

My next destination will be Super Mario Odyssey as I return to collect the rest of the Power Moons from my original save. I had collected a whole bunch, but there are still a few hidden in each stage and the particularly difficult challenges unlocked at the end of the game for me to still complete. Alongside this as well as Hyrule Warriors, I will be continuing to play Dragon Ball Fighter Z. I will most likely draft up a review for Dragon Ball at some point in the future for those of you, like me, who may wish to adopt it despite being released last year.

Thanks for catching up!

FEATURE: Revisiting My Switch Games

Howdy folks, a little while ago I posted about returning to some old Switch games of mine. Well since, between work and my review of Black Paradox, I have made some headway with Zelda: Breath Of The Wild. Check out the stats below:

Shrine Quests: 19/42 >> 31/42 (+12)
Side Quests: 27/77 >> 31/77 (+4)
Shrines: 72/120 >> 85/120 (+13)
Korok Seeds: 88/900 >> 157/900 (+69)

As you can see, my most significant improvement would be with Korok Seeds. Dotted all over the world, I have been using the main map to stop and scope points of interest so that I can drop in and find some more of the cheeky critters. It’s amazing just how many different ways and new spins they devised for uncovering them.

The majority of my new Shrines have been ones unlocked after a NPC-prompted errand. A good way of discovering them is to return to towns, stables and other significant landmarks and talk to everyone. The same goes for the mostly generic side-quests, though I still intend to clear them all. Considering I only have 9 mission related Shrines to find, I’m baffled on how I’m going to find the rest as my travels thus far have mostly eliminated the more obvious ones.

But that’s it for now, hopefully next post I will be finishing up and setting the goals for my next game. There’s still so much to find and discover, all before the DLC too! It’s been fun returning to Hyrule’s most impressive illustration yet!

Mini-Review: Black Paradox (Nintendo Switch)

Game: Black Paradox
Genre: Rogue-like Shooter
System: Switch, Steam & PS4
Developer/ Publisher: Fantastico Studios / Digerati
Age Rating: 
EU: 7+| USA: E
Price
: €14.99| £13.49| $14.99
Release Date: 29th April 2019

Full review here!

I was really taken by surprise by this game, what looked like a standard space shooter turned out to be an energetic and addictive experience that I am sure will continue to challenge me in the future as I try to push further and further. Everything is so well executed and full of charm and great humour. Friends also commented on the great soundtrack and the Co-Op mode was good fun.

Mini-Review: Metagal (Nintendo Switch)

Game: Metagal
System: Nintendo Switch
Developer/ Publisher:RetroRevolution / Ratalaika Games
Price: €4.99| £4.99| $4.99
Age Rating: EU 7+| USA 10+
Release Date: 29th March 2019
Also Available On: PS4 & Steam

Full review here!

…the game definitely seems to exude an intention to parallel the well established Mega Man style games. Regardless, Metagal stands on her own two feet and should definitely be a stop on your journey if you are a fan of the blue bot. All that aside, it was a fun, challenging game all its own. Even a more casual Platformer enthusiast would be in for a good time.

REVIEW: Ludo Mania (Nintendo Switch)

While scrolling through the eShop discounts, I happened upon this rainy day classic. Myself and my wife both really enjoy board games regardless of our nonexistent collection so I decided to spend £2 on what would at least be an afternoon of entertainment.

If you haven’t played Ludo – or like me it has been a long time – the rules are pretty straightforward. You aim to tour all 4 of your counters around the board and into your home base. During your counters journey, you’ll also be aiming to land on your opponents to send them back to the start, and in turn avoid being sent back too. There are several safe spaces that you cannot be preyed upon if landed on so there lies a deeper set of strategies you can discover to secure your victory.

The game is pretty straightforward, and comfortably walks you through the rules so you’ll be in good habits in no time at all. Playing against others is simple enough or you can face the CPU. Playing against my wife and the children was a fun, lighthearted way to spend an hour or so. But the CPU like any luck based game is often unrelenting and sometimes you can’t help but wonder if luck skews in its favour.

As well as your basic Ludo rules, there are a few other variations on the formula included in the software to offer a fresh spin and keep you playing. You can also customise each games rules to devise your own preferred play style. We were in favour of using 2 die and awarding extra turns as often as possible to keep things moving.

There’s not much else to add, even at full price the game is cheaper than actual Ludo. It has a jolly soundtrack that plays in the background and you can even skip songs which is a funny little detail. Myself and my wife played quite a few matches ourselves and had a fun time competing. No doubt I will be keen to bring it out in future against friends and family. One negative of note however, is that while you can sync in up to 4 controllers, there’s no way to allocate them to each player which means at any time an opponent can hack your turn, even by accident. But as long as each player is honest, it shouldn’t be a problem and means you can all play even with a single controller.

To quickly conclude; Good fun, and plenty to do within the charmingly brief package.

8/10

IDEA: Sonic Adventure HD Collection

I just read that there’s another new mainline Sonic game in the works. I didn’t hate Sonic Forces – the previous entry – but I do long for another ‘great’ Sonic game. Sonic Colours is arguably the last great main game in my opinion. Sonic Generations though amazing, borrows too much existing content from the series highlights to stand on its own. Sonic Mania is technically a side game too as it wasn’t produced by Sonic Team.

While I am happy to see the developers – seemingly keen to please their veteran audience – take another whack at nailing a 3D formula. I can’t help but look back on a period in the series I was most fond of. When I was growing up, I enjoyed playing the Dreamcast-era Sonic Adventure games and their revised editions on my Game Cube. As well as the often scoffed at Sonic Heroes, which admittedly had its faults. I would be happy to admit that nostalgia definitely keeps me close to these games, but so do a lot of fellow fans so I feel a little less awkward haha

With all this established – new game coming and an affinity for the early 3D games – I decided to brainstorm some ideas for a HD Collection. Since they’re all the rage these days and games like Crash Bandicoot and Spyro have had such amazing rereleases, it would be great to see the Adventure-era games be revitalised and reinvented for our current technology.

What’s On The Disc?

  • Sonic Adventure 1 HD
  • Sonic Adventure 2 HD
  • Sonic Heroes HD
  • Chao Planet

What’s New?

  • Fresh HD Textures & Assets
  • All New Remixed Soundtrack
  • Online Leaderboards & Multiplayer
  • Mission Mode In SA1 Extended & Added To SA2 & Heroes
  • Chao Features Reworked

Description

All three games have been rebuilt, remixed and redefined. As well as the new lick of paint, the voices have been re-recorded and the soundtrack supercharged by series sound veterans. Mission mode extends the fun, ensuring a deep dive into each level and allows players to compete online for glory. As well as Leaderboards, multiplayer elements such as Kart, Battle and the Party games are playable both locally and online too.

But that’s not all! Chao return but have been removed from each game and now form a standalone app. In their place, in-game items are exported to the app. You can exit your current game and re-enter at any point. The app itself has all new Gardens, features and rewards that unlock as you invest time in the collection. It too also has online races, Karate and the all new Pageant to show off your talented partners.

That’s the summary of my ideas. I can imagine it releasing on all major platforms with the Switch being a great fit for its portability. I’m keen to see what happens next for the series. I’m half expecting Sonic Mania 2 after the runaway success of the original. Fingers crossed for the above creation though haha